

(Although with the new ESL format, one of those lightweight plugins could be used to avoid taking up one of the more limited ESP slots.) The use of an extra ESP slot is why many mod authors who only create texture replacers would generally fall into category 5. Unfortunately, if a simple texture or mesh replacer packs resources into a BSA then there has to be a matching ESP to force it to load. (And depending on the speed of your hard drive, whether it's fragmented or not, and the number of files in each folder the overhead of having the operating system manage all of those files could be fairly large.) But a few loose files won't kill your system's performance.īSAs are most valuable for texture replacers because textures in a compressed BSA can be loaded by the game much faster than their loose file equivalents. If you're using loose files then both the game and the operating system have to track each individual file. With a BSA the OS only tracks the actual BSA file while the game keeps track of the resources inside of it and can access them efficiently. You can't upload "loose files" to Bethesda's official modding site, so from the game developer's perspective the answer is BSAs always.įrom a performance perspective BSAs will always win. The game is designed with the assumption that resources will be packed into BSAs. And players should generally leave them packed into the BSAs except for the very rare case where a specific resource from one mod has to override the one from another that is loading later. BSAs are the ways mod authors should be distributing their resource files.

The way some people have responded on Steam and Reddit and such.I kinda feel like I'm asking about folks religions.īased on length and my strong opinion this might be considered a rant but I'm really just going to try an explain why people have such varying opinions. Loose files are *better* because you can pick this file from mod a and that file from mod b and *really* customize. This utterly does not matter, though of course a bunch of loose files means a fairly messy data folder, which can make uninstalling any given mod a pain.ĥ. The only thing that really *needs* to be packed into a bsa are scripts - you can leave the rest hanging out there.Ĥ. Meshes and textures that are *replacers* don't matter.everything else needs to be in a bsa.Ģ.5 Meshes and Textures in mods without scripts don't matter, whether they are replacers or new.ģ. files.ġ.5 #1 but make an exception for SKSE64 scripts (and maybe PapyrusUtil scripts?)Ģ. Skyrim was designed to load esps and bsas and not. Thus far, I have been told by mod authors of various levels of notability:ġ.
